この講座の本編はメンバー限定です。
メンバーシップ登録はこちらから。
Let’s master the basics of Live2D. In this course, you will learn the basics and know-how of Live2D using “Hotaru Yoinagi,” and learn how to create Live2D data with the intention of incorporating it into games and applications.
Live2D JUKU Lecture【Let’s master the basics of Live2D】
①Separating Textures
②Model Setting
③Basics of Deformation and Parameters
④Facial Angle Z and Swaying Objects
⑤Facial Angle XY
⑥Body Angle XYZ and Shoulder
⑦Legs and Arms,Physics,Final Check
⑧Motion and Data for Inserting
⑨Bonus
動画数全9動画
-
#1Separating Textures
In “①Separating Textures” we will explain how to prepare the textures before starting the Live2D process, and how to separate the textures to make the illustration move easily.
The quality of the model and its range of motion will vary greatly depending on how carefully this process is completed, so be sure to study it carefully!The data used in this course can be downloaded from the URL in the comments section.
-
#2Model Setting
In “② Model Setting” you will learn how to import PSD data into Live2D and set up the model. The content of this course is very detailed and steady work, but it is a very important process to understand the Live2D mechanism, so don’t be discouraged and do your best to learn it! The data used in this course can be downloaded from the URL in the comments section.
-
#3Basics of Deformation and Parameters
In section ③ “Basics of Deformation and Parameters” you will learn how to deform art meshes and warp deformers and how to set parameters while adding facial expressions to Live2D models.
Parameters are very important for adding movement in Live2D, so be sure to keep them in mind!The data used in this course can be downloaded from the URL in the comments section.
-
#4Facial Angle Z and Swaying Objects
In “④Facial Angle Z and Swaying Objects” students will learn how to create the angle Z movement of a face and the movement of swaying objects such as hair and accessories. It is very cute when swaying objects sway with the movements of the body and face, so let’s be particular about creating them!
The data used in this course can be downloaded from the URL in the comments section.
-
#5Facial Angle XY
In section “⑤Facial Angle XY”you will learn how to create XY angles of a face.
This is one of the most difficult and challenging movements in Live2D modeling to create well, so let’s learn it well by comparing it with a sample!The data used in this lecture can be downloaded from the URL in the comments section.
-
#6Body Angle XYZ and Shoulder
In “⑥Body Angle XYZ and Shoulder” you will create movements of body angle XYZ, breathing movement, and shoulder movement up and down.
We will also introduce a slightly peculiar but useful function, glue, so let’s learn it well!*The data used in this course can be downloaded from the URL in the comments section.
-
#7Legs and Arms,Physics,Final Check
In “⑦Legs and Arms,Physics,Final Check” you will learn the movements of legs and arms, overall expansion/contraction and position adjustment movements, physical computation, hit detection, blink and lip-sync settings, texture atlas creation, and final adjustment to complete the model.
Learn by comparing the model with a sample!The data used in this course can be downloaded from the URL in the comments section.
-
#8Motion and Data for Inserting
In “⑧Motion and Data for Inserting” you will create facial expressions and motions in the Animation View, export data for embedding, and configure settings for embedding in the Viewer. Let’s work our way to the end!
*The data used in this course can be downloaded from the URL in the comments section.
-
#9Bonus
In the “⑨Bonus” section, you will introduce some functions and know-how that were not introduced when creating Hotaru-chan, as well as tips and tricks for improving quality and other small techniques.
Once you have mastered the basics, watch this video to improve your skills!The data used in this lecture can be downloaded from the URL in the comments section.
公開日2023/04/27