Let’s master the basics of Live2D

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  • Photoshop

    Photoshop

  • Basics of Live2D

    Basics of Live2D

  • ArtMesh

    ArtMesh

  • Deformer

    Deformer

  • Glue

    Glue

  • Physics

    Physics

  • Motion

    Motion

Let’s master the basics of Live2D!
In this course, you will learn the basics and know-how of Live2D using “Hotaru Yoinagi,” and learn how to create Live2D data with the intention of incorporating it into games and applications.

■List of videos in this course
#1 Separating Textures
#2 Model Setting
#3 Basics of Deformation and Parameters
#4 Facial Angle Z and Swaying Objects
#5 Facial Angle XY
#6 Body Angle XYZ and Shoulder
#7 Legs and Arms,Physics,Final Check
#8 Motion and Data for Inserting
#9 Bonus

動画数全9動画

  • Separating Textures

    #1Separating Textures

    In this video, you will learn how to prepare the textures before starting the Live2D process, and how to separate the textures to make the illustration move easily.
    The quality of the model and its range of motion will vary greatly depending on how carefully this process is completed, so be sure to study it carefully!

    The Graphic Software That We Use
    About the data we use
    The Setting Before We Launch
    Separating and Adding Coloring To Smaller Parts
    Finiched The Separation and Drawing Process
    Create PSD Data For Importing

    ※The data used in this course can be downloaded from the URL in the comments section.

  • Model Setting

    #2Model Setting

    In this video, you will learn how to import PSD data into Live2D and set up the model. The content of this course is very detailed and steady work, but it is a very important process to understand the Live2D mechanism, so don’t be discouraged and do your best to learn it!

    Loading import PSD data
    Explaining palettes
    What you do first
    Setting ArtMesh
    Setting Deformer
    Final checking and adjustment

    ※The data used in this course can be downloaded from the URL in the comments section.

  • Basics of Deformation and Parameters

    #3Basics of Deformation and Parameters

    In this video, you will learn how to deform art meshes and warp deformers and how to set parameters while adding facial expressions to Live2D models.
    Parameters are very important for adding movement in Live2D, so be sure to keep them in mind!

    About the parameter
    How to deform objects
    View area settings
    Create expression by deforming ArtMesh
    When you are in trouble
    When you create one side and reverse it

    ※The data used in this course can be downloaded from the URL in the comments section.

  • Facial Angle Z and Swaying Objects

    #4Facial Angle Z and Swaying Objects

    In this video, you will learn how to create the angle Z movement of a face and the movement of swaying objects such as hair and accessories. It is very cute when swaying objects sway with the movements of the body and face, so let’s be particular about creating them!

    Organizing parameters
    Hair movement:Fringe
    Hair movement:Side
    Hair movement:Back
    Hair movement:Pigtails
    Hair accessory movement
    Tie movement
    Skirt movement
    Z Angle of The Face
    Extra:Movement of The Breast
    Final Check And Adjustments

    ※The data used in this course can be downloaded from the URL in the comments section.

  • Facial Angle XY

    #5Facial Angle XY

    In this video, you will learn how to create XY angles of a face.
    This is one of the most difficult and challenging movements in Live2D modeling to create well, so let’s learn it well by comparing it with a sample!

    X angle of the face
    Y angle of the face
    Diagonal parts of the face

    ※The data used in this lecture can be downloaded from the URL in the comments section.

  • Body Angle XYZ and Shoulder

    #6Body Angle XYZ and Shoulder

    In this videl, you will learn making movements of body angle XYZ, breathing movement, and shoulder movement up and down.
    You will also learn a slightly peculiar but useful function, glue, so let’s learn it well!

    Glue
    Body X rotation
    Body Y rotation
    Body Z rotation
    Breathing
    Shrugging

    ※The data used in this course can be downloaded from the URL in the comments section.

  • Legs and Arms,Physics,Final Check

    #7Legs and Arms,Physics,Final Check

    In this video, you will learn the movements of legs and arms, overall expansion/contraction and position adjustment movements, physical computation, hit detection, blink and lip-sync settings, texture atlas creation, and final adjustment to complete the model.
    Learn by comparing the model with a sample!

    Right leg
    Left leg
    Right upper arm
    Right lower arm
    Right wrist
    Right fingers
    Left arm
    Overall scaling
    Overall XY location
    Physics
    Collision detection
    Bliking/lip sync settings
    Texture atlas
    Palameter ID settings
    Final check

    ※The data used in this course can be downloaded from the URL in the comments section.

  • Motion and Data for Inserting

    #8Motion and Data for Inserting

    In this videl, you will learn making facial expressions and motions in the Animation View, export data for embedding, and configure settings for embedding in the Viewer. Let’s work our way to the end!

    How to create animation data
    Palette descriptions
    Timeline operation
    Expression
    Motion
    Export data for inserting
    Live2D Cubism Viewer

    ※The data used in this course can be downloaded from the URL in the comments section.

  • Bonus

    #9Bonus

    In this video, you will learn some functions and know-how that were not introduced when creating Hotaru-chan, as well as tips and tricks for improving quality and other small techniques.
    Once you have mastered the basics, watch this video to improve your skills!

    Re-import PSD
    Switching eye images
    Expression Effects
    Blend method
    Add fluffing-out swaying
    Check XY angles
    Random posing
    Control draw order of arms
    Register shortcut keys
    Lip-sync with voice data

    ※The data used in this lecture can be downloaded from the URL in the comments section.

公開日2023/04/27