Live3D! How to make a pseudo-3D hat for a VTuber using Glue function

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  • Special Lecturer: Momen

    Special Lecturer: Momen

  • How to make a pseudo-3D hat

    How to make a pseudo-3D hat

  • Also allows for exaggerated perspectives and manga-like expressions unique to Live2D

    Also allows for exaggerated perspectives and manga-like expressions unique to Live2D

  • The shape and angle at which you wear it are also customizable.

    The shape and angle at which you wear it are also customizable.

  • About the distributed data

    About the distributed data

This course introduces how to create a pseudo-3D hat using Glue for modeling.

We’ll be applying a technique sometimes called Live3D, which uses Glue to recreate a pseudo-3D effect, to create a hat for a VTuber.

This technique can be widely applied to gimmicks that you want to express in three dimensions, not just hats, so
if you’re interested in 3D-like techniques, please take a look!

The data used in this course can be downloaded from here.
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Total 3 videos

  • How to make a pseudo-3D hat

    #1How to make a pseudo-3D hat

    This chapter explains how to create a pseudo-3D hat using Glue.

    Introduction
    Model Introduction
    About the Distributed Data
    Self-Introduction by Momen
    Course Overview
    ① The Mechanism of Rotatable Objects
    Texture Separation
    A Brief Explanation of the Overall Mechanism
    Tips for Mesh Division
    Deformer Structure and Parameters
    Why Set Keyframes in Detail for Warp Deformer Rotation
    ② Creating the Three-Dimensional Appearance of the Hat
    Workflow for Creating Angle Y
    Explanation of Creating Angle Y in the Editor
    Creating the Thickness of the Hat
    Adjusting the Drawing Order

  • How to integrate with VTuber models

    #2How to integrate with VTuber models

    This chapter explains how to integrate a hat with a VTuber model.

    ③ Setting the rotation range to match the model
    Organizing deformers and parameters to match the model
    Rotation deformer for adjusting the hat’s position and angle
    Changing the hat’s XY movement to the model’s XY angle
    Matching the range of motion of the hat and the model
    Integrating deformers to make it easier to adjust the XY angle
    Demonstrating the process of matching to the model in the editor
    Matching the position of the hat and head
    ④ Adjusting with the model’s angle
    Creating the XY shape by wearing the hat at an angle
    Methods for fine-tuning XY
    Demonstration in the editor
    Explanation of fine-tuning such as blend shapes

  • [JUKU Men's Regular Meeting] Let's make a pseudo-3D hat!

    #3[JUKU Men's Regular Meeting] Let's make a pseudo-3D hat!

    This archive allows you to learn by watching the actual creation process in the workshop.

Release Date2026/07/09