How to model an attractive moving tail

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  • How to make a multi-pendulum swaying tail with a wide range of motion

    How to make a multi-pendulum swaying tail with a wide range of motion

  • Key points for mesh division and deformation path placement

    Key points for mesh division and deformation path placement

  • Warp method and manual skinning method

    Warp method and manual skinning method

  • Physics Pendulum Setup Tips

    Physics Pendulum Setup Tips

  • Can transform into a inflated form.

    Can transform into a inflated form.

In this course, we will talk about how to make a tail that moves in a wide range of motion for VTuber models.
Since the tail sways in a wide range of motion, various emotions can be expressed through motion, and the direction of the tail can also be changed through motion!
If you are creating a VTuber model with a tail, please refer to this video!

Download the nizima LIVE plugin here:
https://docs.live2d.com/nizimalive/tutorials/plugins/

The data used in this course can be downloaded from here.
You need to login to the members-only page to download. For details about login, please click here.

This course is an edited version of the live course delivered on 2025/05/01.

Total 4 videos

  • Preparing for Modeling

    #1Preparing for Modeling

    This section will provide an overview of the course and explain the preparation before modelling, including texture separation.

    Introduction to the course content
    Tips on texture separation
    Tail texture
    Tips on mesh division
    Deciding on a modeling method
    Tips on deformation path placement
    Utilizing onion skins.

  • How to Create a Tail Using the Warp Method

    #2How to Create a Tail Using the Warp Method

    This section explains how to create a tail using the warp method.

    How to model with the warp method
    Deformer setup
    Tips for creating sway movement with warp deformer
    Tips for creating sway movement with artmesh
    Tips for creating an inflatable tail.

  • How to Create a Tail Using the Manual Skinning Method

    #3How to Create a Tail Using the Manual Skinning Method

    This section explains how to create a tail using the skinning method.

    Notes on using the skinning function
    Creating artmeshes suitable for the skinning method
    Tips for creating a sway using the skinning method
    The default look of the tail
    Key points of creating inflatable tails.

  • Physics and Motion

    #4Physics and Motion

    This section explains physics setup and motion tips.

    How to create motion to physics switch
    Tips on pendulum settings
    How to apply it in tracking softwares
    Tips on motion creation.

Release Date2025/09/04